Quick answer
Beginner wants a simple order for spending Bloodpoints and unlocking useful perks across both roles.
Start with information perks
Information perks help beginners understand what is happening. They reduce wasted rescues, bad generator choices, and empty patrols. Before chasing perfect meta builds, unlock perks that teach where teammates, generators, and survivors are.
- For survivor, Kindred and Deja Vu teach rescue and generator decisions.
- For survivor chase learning, Windows of Opportunity makes map resources visible.
- For killer, tracking or aura-reading slots help you find the next chase faster.
Then add one pressure or safety slot
After information, choose one perk that turns decisions into value. Survivors need a way to stay useful under pressure. Killers need a way to make downs, hooks, or patrols matter more.
- Survivor safety perks should help you reach a real resource, not hide forever.
- Killer pressure perks should support the generator side you can actually defend.
- Avoid four perks that all solve the same narrow problem.
Use builds to test the route
A good unlock route becomes useful only when you queue with it. Put the perks into a simple starter build, play several matches, then change one slot at a time. That keeps learning clear.
- Keep one information slot until map and teammate reads feel natural.
- Change one perk slot after three to five matches, not every loss.
- Use Bloodpoints on perks that improve repeated beginner decisions.
Recommended next pages
Use these next pages to split survivor and killer perk priorities, then test the route inside starter builds.
Should I unlock meta perks first?
Not always. Meta perks can be strong, but new players often improve faster with information and basic pressure perks that explain the match.
How many perks should I change at once?
Change one slot at a time. If you change the whole build after every loss, it becomes hard to know what actually helped.