Quick answer
New killer wants a simple match plan and better time management.
Your main job
A killer wins by forcing survivors to spend time on running, rescuing, healing, hiding, and recovering instead of repairing. Every good killer decision is really a time-management decision.
- Start by checking likely generator spawns and survivor paths.
- Use the first hit or first pallet to decide whether a chase is worth keeping.
- After a hook, move toward the next useful pressure point.
Choose better chases
The first survivor you see is not always the survivor you should chase forever. If they are pulling you away from active generators or into a very strong area, leaving can be the stronger play.
- Keep chases near generators that still matter.
- Break a strong pallet if it will keep hurting future chases.
- Leave if the chase becomes a tour of empty corners.
Use hooks as pressure
A hook changes the whole team schedule. One survivor is hooked, one may rescue, one may heal, and one may keep repairing. Your job is to read that pattern and push the next weak point.
- Look for nearby scratch marks, sounds, or generator progress after hooking.
- Punish unsafe rescues without ignoring the whole map.
- Protect a useful generator cluster, not every generator equally.
Why do generators finish so fast when I play killer?
Usually because one chase lasted too long, survivors repaired safely, or you patrolled empty areas. Focus on finding active generators and dropping low-value chases earlier.
Should beginners camp hooks?
Standing near a hook can be correct in some endgame or rescue-heavy moments, but default camping teaches poor map pressure. Learn to convert hooks into the next chase.