Quick answer
New killer wants more consistent kills without relying on gimmicks.
Find pressure before kills
More kills usually come from better pressure, not from chasing one survivor harder. Find survivors quickly, injure efficiently, and make the team answer hooks and rescues while generators are still unfinished.
- Open by checking likely survivor routes, not random map corners.
- Take quick hits when survivors are out of position.
- Keep moving toward active objectives after each hook.
Shorten bad chases
A chase is bad when it leads away from important generators, burns too much time, or gives the survivor several safe resources in a row. New killers get more kills by leaving those chases earlier.
- Break the pallet if it controls an important route.
- Leave if the survivor reaches another strong tile and your generators are far away.
- Return to the side of the map where survivors still need objectives.
Recognize snowball windows
A snowball starts when survivors are injured, hooked, grouped, or forced into unsafe rescues. When that happens, slow down repairs by pressuring the next survivor instead of resetting to a passive patrol.
- If two survivors are nearby after a hook, pressure the rescue route.
- If a generator is nearly done, decide whether contesting it is realistic.
- If the gates are powered, protect hooks and exits with a clear plan.
Do I need a meta build to get more kills?
A strong build helps, but new killers usually gain more from chase selection, patrol routes, and hook pressure than from copying four meta perks.
When should I drop chase?
Drop chase when the survivor is pulling you away from active objectives, has several strong resources ahead, or is clearly wasting more time than you can afford.